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- #FANTASY GENERAL 2 MESSAGE IN A BOTTLE UPGRADE#
- #FANTASY GENERAL 2 MESSAGE IN A BOTTLE FULL#
- #FANTASY GENERAL 2 MESSAGE IN A BOTTLE FREE#
Yes, there are a number of units in Fantasy General 2 that haven’t been mentioned. Note: Apart from gold, you’ll need 6x weapon materials and 3x liquid mana to go from a Maiden to a Wind Rider. Since they also use ranged attacks, they can pick off flying units with ease.
#FANTASY GENERAL 2 MESSAGE IN A BOTTLE FREE#
They’ll be free from the enemy’s melee attacks since they’ll remain at the back of your lines. If an enemy is within range, they can attack that unit and then they’d go back to their previous hex. This is because they’re skirmishers that deal magic-type damage. In contrast, the missile cavalry units - Stag Riders -> Stag Lancers -> Wind Riders - might offer more bang for your buck (pun intended). They can deal huge damage to enemy troops, but attacking will place them on the hex that they ended up on. Stag Chargers are your shock cavalry, but I found them cumbersome to use. Although Maidens can eventually branch out into other units such as Shield Maidens, Winged Maidens (valkyries), or Javelin Throwers (missile/skirmisher units), they can also become cavalry troops. These come from the Maiden (female infantry unit). There are a number of cavalry units in Fantasy General 2. Note: Apart from gold, you’ll need 5x weapon materials and 4x liquid mana to go from a Troll Pup to a Siege Troll. For more tips regarding hero skills, you can view our heroes guide right over here. There are also additional hero skills such as “Battle-Cry” which increase the damage of surrounding units, including your trolls.
#FANTASY GENERAL 2 MESSAGE IN A BOTTLE FULL#
It’s possible to take an entire squad of enemy units from full health to less than half (or outright kill them) from a single lobbed boulder. They can do even more tremendous damage if they don’t move prior to attacking due to the heavy/siege weapon classification. Both Troll Hurlers and Siege Trolls can throw boulders at enemy units from up to four hexes away. Troll Pups can be turned into Troll Hurlers and, eventually, into Siege Trolls. I barely found any benefits when using monstrous shock infantry, so it’s better to turn them into siege units. They can be upgraded into monstrous shock infantry or makeshift siege units. As for your Barbarian faction, you’ve got your Troll Pups as an early-game unit. The Empire faction has a number of monstrous-type units and siege weapons. Note: Apart from gold, you’ll need 4x weapon materials and 3x armor materials to go from a Youngling to an Armored Skirmisher.ĭuring Fantasy General 2‘s campaign, you’re facing off against other tribes, wild beasts, and the Empire. Imagine your hero being attacked several times and the adjacent Armored Slingers counterattacking multiple times as well. Armored Slingers, meanwhile, can do that an infinite number of times per turn. Both regular Slingers and Wolf Slingers can only do one defensive fire per turn. Once you do reach the highest tier, you’d get Armored Slingers.
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#FANTASY GENERAL 2 MESSAGE IN A BOTTLE UPGRADE#
The next tier of units in the Skirmisher upgrade path is Wolf Killers, but they barely make a difference. If you have a hero such as Falirson or Tir Angry-Earth surrounded by Skirmishers, that means anyone that attacks them gets peppered by arrows three times (plus the hero’s counterattack). As mentioned in our campaign basics guide, they have a passive called “Defensive Fire” which allows them to shoot at anyone that attacks a friendly unit that’s adjacent to them. They’re quite useless until you turn them into Skirmishers. In-game, the base units are called Younglings (male infantry unit). Although the game lets you field a variety of unit types for the Barbarian faction, very few will be more useful than your ranged units. This is one of the more obvious strategies in Fantasy General 2.